Array4D() | Seldon::Array4D< T, Allocator > | explicit |
Array4D(int i, int j, int k, int l) | Seldon::Array4D< T, Allocator > | explicit |
Array4D(const Array4D< T, Allocator > &A) | Seldon::Array4D< T, Allocator > | |
Clear() | Seldon::Array4D< T, Allocator > | |
const_pointer typedef (defined in Seldon::Array4D< T, Allocator >) | Seldon::Array4D< T, Allocator > | |
const_reference typedef (defined in Seldon::Array4D< T, Allocator >) | Seldon::Array4D< T, Allocator > | |
Copy(const Array4D< T, Allocator > &A) | Seldon::Array4D< T, Allocator > | inline |
data_ (defined in Seldon::Array4D< T, Allocator >) | Seldon::Array4D< T, Allocator > | protected |
Fill() | Seldon::Array4D< T, Allocator > | |
Fill(const T0 &x) | Seldon::Array4D< T, Allocator > | |
FillRand() | Seldon::Array4D< T, Allocator > | |
GetData() const | Seldon::Array4D< T, Allocator > | inline |
GetDataPointer(int i, int j, int k, int l) const | Seldon::Array4D< T, Allocator > | inline |
GetDataSize() const | Seldon::Array4D< T, Allocator > | inline |
GetLength1() const | Seldon::Array4D< T, Allocator > | inline |
GetLength2() const | Seldon::Array4D< T, Allocator > | inline |
GetLength3() const | Seldon::Array4D< T, Allocator > | inline |
GetLength4() const | Seldon::Array4D< T, Allocator > | inline |
GetMemorySize() const | Seldon::Array4D< T, Allocator > | |
GetSize() const | Seldon::Array4D< T, Allocator > | inline |
length1_ (defined in Seldon::Array4D< T, Allocator >) | Seldon::Array4D< T, Allocator > | protected |
length234_ (defined in Seldon::Array4D< T, Allocator >) | Seldon::Array4D< T, Allocator > | protected |
length2_ (defined in Seldon::Array4D< T, Allocator >) | Seldon::Array4D< T, Allocator > | protected |
length34_ (defined in Seldon::Array4D< T, Allocator >) | Seldon::Array4D< T, Allocator > | protected |
length3_ (defined in Seldon::Array4D< T, Allocator >) | Seldon::Array4D< T, Allocator > | protected |
length4_ (defined in Seldon::Array4D< T, Allocator >) | Seldon::Array4D< T, Allocator > | protected |
operator()(int i, int j, int k, int l) | Seldon::Array4D< T, Allocator > | inline |
operator()(int i, int j, int k, int l) const | Seldon::Array4D< T, Allocator > | inline |
operator=(const Array4D< T, Allocator > &A) | Seldon::Array4D< T, Allocator > | inline |
pointer typedef (defined in Seldon::Array4D< T, Allocator >) | Seldon::Array4D< T, Allocator > | |
Print() const | Seldon::Array4D< T, Allocator > | |
Read(string FileName, bool with_size=true) | Seldon::Array4D< T, Allocator > | |
Read(ifstream &FileStream, bool with_size=true) | Seldon::Array4D< T, Allocator > | |
Reallocate(int i, int j, int k, int l) | Seldon::Array4D< T, Allocator > | |
reference typedef (defined in Seldon::Array4D< T, Allocator >) | Seldon::Array4D< T, Allocator > | |
value_type typedef (defined in Seldon::Array4D< T, Allocator >) | Seldon::Array4D< T, Allocator > | |
Write(string FileName, bool with_size=true) const | Seldon::Array4D< T, Allocator > | |
Write(ofstream &FileStream, bool with_size=true) const | Seldon::Array4D< T, Allocator > | |
Zero() | Seldon::Array4D< T, Allocator > | |
~Array4D() | Seldon::Array4D< T, Allocator > | inline |